10.14.2009

trial & error


up all night doing some school work and farting around in 3dsmax. i got this amazing idea to rework one of my previous school projects in 3d.. texture and all. only problem is i am still a virgin when it comes to texturing. in hopes of resolving this i went ahead and modeled something simple, an oil drum and tried to get it textured. i have to say not bad for my first real attempt at proper textures.


 


here is the drawing that i'd like to attempt to 3d'ize...





10.08.2009

arnoldswartzencow


been doing some spring cleaning today, deleting junk files that have build up, and i came across this gem.






he was made for the final project for my digital illustration class back in february.


perfect perfection is not quite perfect

just a quickie, i received a grade of 99 on animation. the one point deduction was for a minor problem with my cow texture. specifically the neck. i think the problem was how the spot kinda crosses over the neckline. in the video it looks like the neck is a bit contorted but it's only cause of the black spot. i didn't spend a whole lot of time on that texture map, honestly it was the first one i've ever done and not the best of jobs. i did want to go back and clean it up but it just hadn't crossed my mind as i was finishing the animation. oh well. good feedback from my instructor though, which i am very thankful for. and to toot my own horn a bit more.. finished the class with a 96%. straight A's.. i has them.

my blog looks like shit. i need to work on a "professional" looking layout sometime.

10.07.2009

3DS Max Tutorial 01: Spinning UFO

There was some interesting in how I created the spinning UFO in my animation so here is my first ever attempt at a tutorial. Honestly it is a simple process and doesn't require any advanced knowledge of 3DS Max. I'm assuming you know how to create models in Max.

0. I'm not going to explain how to model the UFO. Basically I started with a sphere and squished it until I got the saucer. The detail was added later but is an important part of making the animation work. If you don't break the flat surface of the UFO it'll be difficult to tell that it is spinning.






1. To get the top and bottom halves spinning independently you'll have to split the saucer in two. All I did was select the polygons around the middle of the UFO and cloned them to a new object. I then deleted the original polygons. Make sure to rename both parts.

2. Select the main / top&bottom of the UFO. Turn on the Rotate gizmo (E key). On the timeline, make sure you're at frame 0 and turn on Auto Key. Click Set Key or the button with the key on it to set a keyframe.

3. Move to frame 50, make sure the top half of the UFO is still selected. Rotate the UFO 360 degrees counter-clockwise around the Z axis. A keyframe should be created, if not click Set Key again

4. Do the same thing to the middle section of the UFO except rotate 360 degrees in a clockwise direction.

5. Hold control and click on both halves to select them.

6. Open the Curve Editor. There is a button on the toolbar.




7. Hopefully the Track View - Curve Editor window will open and look like this.







8. The Curve Editor allows you to tweak your animation with some precision. Marquee select all of the nodes (gray boxes) in the graph.

9. Menu bar click Controller > Out-of-Range Types...













10. The Param Curve Out-of-Range Types window will popup. Click on the Loop button and press Ok.








11. The Curve Editor should now look something like this.








12. Again marquee select the nodes, if not still selected, and click the Set Tangents to Linear button on the toolbar. This will turn the motion curves to straight lines thus making the rotation smooth (instead of the default slow-in slow-out motion).

13. Close the Curve Editor and click Play Animation. Look at that UFO spin!

If you look at my first image of the UFO model, the green cube hovering above is a dummy object that I used to make the UFO fly along a path.. which is a whole another tutorial for another day maybe.

Also a note. If you do use a dummy and plan on moving the UFO, make sure to Link the middle section of the UFO to the rest of the body. Do this AFTER you have the rotation animation working like you want it or you won't be able to rotate them separately.

10.06.2009

spooky

no classes for a week so i decided to start working on a personal project. this is just a preview of what i have planned. lookit..

10.04.2009

AlienCow Versus the UFO World Premiere!

dwell i'm glad this project is finished, for now. i learned a ton about modeling and animation in its creation which was the purpose of the project. i intend on revisiting this thing later on and tweak some parts.. i think i say that with everything i create. anyway.. here it be. oh and happy october.. 2 months till christmas!